Discovery
16 frameworks in discovery
Best Customer Definition
Define ideal customers as those who get value, pay willingly, are low-maintenance, and remember their journey
Bitchin' Ain't Switchin'
Just because customers complain doesn't mean they'll change—only study people who actually switched
Certificate of Appreciation
Product success is measured by what customers give back in return
Co-Creation Product Development
Build products with alpha users, not just for them
Customer Experience Mapping
Map the documentary of how customers meet, fall in love with, and grow with your product
Dog Food and Cat Food
Use your own product obsessively (dog food) and competitors' products regularly (cat food)
Four Forces of Progress
Change happens when push + pull outweigh anxiety + habit—understand all four forces to drive adoption
Four Risks Framework
Every solution carries four risks: value, usability, feasibility, and viability
Friction Logging
Systematically identify user experience issues by walking through the product as a specific user persona
Frustration Mining
Find product ideas by tracking what frustrates you during a normal week
Jobs to Be Done (JTBD)
People hire products to make progress in their life—understand the context and outcome, not just pain and gain
Layers of Language
Get past pablum and fantasy to find the reality of what actually happened
Reference Customer Development
Find product-market fit by developing customers willing to stake their reputation on your product
Six Phases of Buying
Customers move through six distinct phases—meet them where they are, not where you want them to be
Three Sources of Energy (Functional, Emotional, Social)
Customer decisions are driven by three types of energy—functional, emotional, and social—understand all three
Top 10 Things You Should Know
A living document of the most important problems in your product area